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![Flash Flash](/uploads/1/2/5/8/125833644/444012724.jpg)
Super Smash Flash 2 1. 3 Beta is here! It's time to fight with the iconic Nintendo characters, the most powerful warriors from anime universes, a.
Screenshot of Super Smash Flash 2, showing, and fighting on the Battlefield stage.Like in the official Super Smash Bros. Titles, the player's objective is to knock opponents off of the screen. Players are given a percentage counter instead of a health bar, which increases as they take damage. A higher damage percentage means that attacks will send the player farther, which may ultimately lead to a KO.The games are not direct clones of the official titles, as they feature adjusted mechanics and playable content, both stages and characters, not present in the original Super Smash Bros.
Series by virtue of being a fanmade project.In the original Super Smash Flash, characters only have a total of five attacks each, activated by pressing the 'P' key along with an arrow key, additionally, some characters had an extra attack while jumping. The reboot, Super Smash Flash 2, offers control much more similar to that of the official games. Along with the option to use a keyboard like its predecessor, 2 adds support for and other gaming devices that can be used for computers.As with the official games, both Super Smash Flash and Super Smash Flash 2 include several single-player modes, such as campaigns to defeat a series of computer-controlled opponents, events that have specific goals to clear, mini-games to test the player, etc.
Players are awarded with numerous rewards and other collectibles by clearing single-player modes.The original game features three single-player modes. In Regular Match, players can choose between Classic and Adventure Modes; once the whole roster has been unlocked, All-Star Mode becomes available.
In Stadium, several mini-games and challenges are pitched to the player such as destroying eight targets using each characters's own abilities in Target Test or defeating grey-shaded versions of the playable roster in Multi-Man Melee. In Training Mode, players can tune up their playing skills by setting several parameters of their own.The reboot expands the single-player experience. Classic Mode, for instance, has a greater variety of opponents.
For Stadium, Target Test has been renamed Target Smash and features two modes: the first is a general system that features several levels and difficulties with a set pattern for targets on each level, the second one is more similar to the original's system, in which each character has a specifically-designed, individual level that tests the character's own abilities to destroy the targets. Multi-Man Melee is now called Multi-Man Smash and the player now confronts black-palette versions of, and, all whom have very limited movesets and high stamina.
A missing Stadium sub-mode from the official games that is absent from the original SSF gets reincorporated: Home-Run Contest, where the objective is to launch as far as possible the Sandbag by previously racking up its damage, players are able to enable a disable a protective barrier that prevents the sandbag of getting out of the main platform, unless launched strong enough to break it. A new original Stadium sub-mode to be incorporated is Crystal Smash, where the objective is to destroy a multitude of crystals as quickly as possible.
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